For this project I wanted to create a fully runtime playable environment in unity. Now as if this wasn't a challenge on it's own. I also decided to give it a gimmick. I wanted my environment to react to music. You can watch the presentation video right under this text. And after that I'll go over some of the steps I took.
The buildings in the background are built using fully modular assets, fully modelled, unwrapped, and textured.
Part of this project was working with shader-graphs. All the vegetation uses them to create glow effects, and wind simulation. All music reactive elements use them to actually change the way they look. Pretty much everything in the scene has a custom shader attached to it.