Pixelgraph was the result of a gamejam I did with 2 other people. Together we had 48 hours to create a full game with a theme. The theme in question? Tiny..
We took this quite literally, going as far as making our game go deeper than pixels.
I took on the task of some of the programming and art, fully creating the node building system, and the line drawer. I also worked on making our game alive; making shaders, and adding animations to some of the ui elements.